Available for Full-Time & Part-Time
Sweden-based Unreal Game Programmer (C++, Blueprints) with 3 years experience (+ 5 years Unity).
Ready to contribute to your team immediately.
Moon Flame Games
Developer (solo project)
2025-2026 | 10 months, side project
Puzzle-Strategy
C++
Blueprints
PC
3D
Hexagon
Steam
Performance
Create runtime-generated worlds.
- High-Performance Rendering: Optimized procedural environments using HISMs and ISMs for
draw-call efficient performance
- Procedural generated tiles: Tiles are being procedurally created based on rule sets.
- Steam Integration: Implementation of Achievements, Global Leaderboards, and Steam Stats.
- Full-Stack Development: Managed the entire production pipeline, from C++ architecture and
Blueprints to game design and art
- Common-UI & Enhanced Input
- Post-Process Shaders
C++
Blueprints
PC
Steam Deck
3D
Procedural Plants
Tools
Performance
Procedurally created plants in combination with adventure.
- Performance Optimization: Improved existing procedural runtime plant generation performance by
30%.
- Custom Tools: Developed designer-friendly editor tools for level design and plant data
handling.
- Full-Stack Implementation: Built core adventure mechanics and game features from prototype to
final implementation.
- Systems Design: Balanced level-, ability and plant design for a cohesive player experience.
Blueprints
PC
Steam Deck
3D
Core
NPC AI
Multiplayer
Online Co-op adventure based on the book series "Karma & Jonar".
- Core Framework: Engineered a full-scale prototype architecture from scratch for
online-multiplayer coop.
- NPC AI: Implemented Enemy AI logic (incl. boss fight)
- Gameplay Events: Command Pattern system for designer-friendly, decoupled event handling.
- Narrative: Integrated a custom Dialogue System and dynamic Sequencer cinematics.
- Optimization: Using Nanite to optimize game performance with movie-ready assets.
C++
PC
Steam Deck
3D
Tools
Farming Systems
NPC & Animal AI
Farming game with magic, seasons and romance.
- Engine Transition: Transitioned a 2-year Unity project into Unreal Engine.
- Gameplay Systems: Developed inventory, decoration, farming, magic, and character customization
systems.
- World Building: Built a time-of-day and seasonal system and optimized asset management.
- AI & Tools: Created NPC/Animal AI and custom Unreal Editor tools to improve productivity.
C#
Mobile
2D
Photon
Card Game Elements
Performance
Online multiplayer trading card game.
- Photon Networking: Implemented synchronized multiplayer features and event-based communication
using Photon.
- Card Game Round Logic: Built structured turn/round systems for a card game inspired by Triple
Triad.
- Action History System: Created a round-history feature to track and validate player actions for
debugging and gameplay review.
- Code Optimization: Improved code quality through refactoring, architectural cleanup, and
performance-focused revisions.
The Dark Market - An Idle Horror Game
C#
Mobile
2D
Idle Mechanics
Mobile Advertisement
Idle clicker with a narrative horror story.
- Idle Mechanics: Designed core idle and progression systems, including automated resource generation.
- Mobile Advertising: Integrated rewarded ads and interstitials to support monetization using mobile
ad SDKs.
- Quests & Achievements: Added a quest and an achievement system to enhance engagement and encourage
long-term player retention..
C#
PC
3D
2D
Game Jams
Mini Projects
Small games to explore different genres.
- City-builder / simulation
- Tower-Defence
- Bubble shooter
- Puzzle
- Diverse
Contact: isahellstroem@gmail.com
CV: Download / open
With 3+ years experience in Unreal Engine and 5+ years in Unity, I specialize as a programmer
and technical designer.
My strength lies in working efficiently with a mix of C++ and Blueprints and writing clean,
reliable code that supports scalable and maintainable game systems.
My core technical expertise includes:
💠Systems: Gameplay systems with GAS, multiplayer, and UI programming.
💠Optimization: Performance optimization using both CPU and GPU profiling techniques.
💠Architecture: Building reliable, scalable codebases that support long-term production.
With a strong multidisciplinary background in game development, I’m able to take on multiple
roles and maintain a clear overview of the entire production cycle. Because of this background,
I understand the needs of artists, designers, and programmers, which leads to smooth
cross-department collaboration and efficient problem-solving.
Game Jam projects: https://isavii.itch.io/
Team Leadership
Led a small team of art interns, applying SCRUM principles while managing both organizational and
production aspects of development.
Skilled at providing constructive feedback and fostering a positive, collaborative working
environment.
Problem solving skills
Highly motivated and quick to learn, with a proven ability to identify
challenges and implement effective solutions.
Experienced in tackling complex problems in both
game and software development.
Organizational talent
Proficient in project management tools such as ClickUp and Trello to maintain efficient and
well-structured workflows.
Experienced in documentation, creating Game Design Documents, and using basic UML for planning and
communication.