Hi, I'm Isa Hellström

a Game Programmer & Technical Designer!

Contact: isahellstroem@gmail.com

Unreal Engine or Unity – I develop games in both engines with several years of experience.
As programmer I value clean, performant code and an organized, structured workflow - even in blueprints.
With hands-on experience across different projects and development stages, I thrive as a Technical Designer.

Beyond programming, my artistic background allows me to create simple 3D and 2D assets when needed.
Looking for a Technical Designer / engine-generalist? I’m your match!
Looking for someone focused on programming? I’m your match!

Game Jam projects: https://isavii.itch.io/


Programming

Unreal Engine Unity
C++ C# Python Kotlin
HTML-5 CSS

Art

Blender Substance Painter Substance Designer
Affinity Designer Clip Studio Paint

Soft skills

Team Leadership
Led a small team of art-interns, adhering to SCRUM principles, while managing organizational and production aspects of the development.
Giving constructive feedback and maintaining a good working climate is important.

Problem solving skills
Highly intrinsic motivation leads to a fast learner and problem solver, both needed in game and software development.

Organizational talent
Experience in using tools like Clickup or Trello to maintain a well-structured and efficient workflow. Documentation, Game Design Document and basic UML

Unreal Engine

Project: Karma and Jonar

3D, PC, Consoles
Glimeria Studios Lead-Developer & Technical Designer (Team size: 5)
in progress, part time, prototyping
Co-op adventure

Karma & Jonar is based on the successful children book & animated TV-Series "Karma and Jonar". Glimeria Studios transfers the story into a game series.

  • Setup the technical aspect of the prototype from scratch (except player-animation blueprint)
  • Creating basic cinematics with sequencer
  • Implementing the game play mechanics
  • Designer friendly command Pattern system for in-game events
  • UI-system with Common UI & Enhanced Input
  • Dialogue system
  • NPC-AI (with C++ state machine)
  • Material setup for assets and landscape
  • Project: Desert Flower

    3D, PC, Consoles Studio Northshade Technical Designer (Team size: 4)
    in progress, part time Adventure

    Desert Flower features procedurally created plants in combination with an adventure game. Blueprint focus for this prototype.

  • Procedural plant generation
  • Designer friendly editor help-tools
  • Common-UI & Controller-Support
  • Game & Level-design
  • Game feature implementations
  • Fast prototyping
  • Project: Noms Adventure

    3D, PC Moon Flame Games
    on hold Developer (solo project)
    Adventure

    Noms Adventure is a multiplayer-coop adventure. C++ and Blueprint-mix. The following systems were adressed during the development:

  • GAS-System
  • Multiplayer, local & online
  • Physic system
  • Common-UI & Controller-Support
  • Basic materials & shaders
  • Dialogue system
  • Inventory system
  • Abilities / Playerskills
  • Project: Magical Harvest

    3D, PC Moon Flame Games
    11 months, on hold Lead developer (solo project with artist-intern help)
    Farming-simulation

    Transitioned from Unity to Unreal Engine. Implemented features:

  • Inventory system & management
  • Decoration system
  • Dialogue system
  • Farming feature
  • Dynamically changing environment
  • Day & night cycle with changing seasons
  • Character customizer
  • Asset loading & unloading
  • Basic NPC & Animal AI
  • World with streaming levels
  • Basic materials & shaders
  • Common UI
  • Editor tools in Unreal Engine
  • Unity

    Project: Magical Harvest

    3D, PC Moon Flame Games
    ~24 months (transitioned to Unreal Engine) Lead Developer (solo project)
    Farming-simulation

    During the time of this project, several skills could be learned and improved. Beside implementing the base features and maintaining a larger project in Unity, efficiency with different 3D and 2D art software were gained.

  • Inventory system & management
  • Decoration system
  • Dialogue system
  • Farming feature
  • Dynamically changing environment
  • Day & night cycle with changing seasons
  • Character customizer
  • Basic NPC & Animal AI
  • Basic materials & shaders
  • UI
  • Editor tools with Odin Serializer
  • Project: Neverrift

    2D, mobile app for trading card game Gate to the Games
    3 months, freelancer

    While freelancing parttime, experience with the following topics could be gained:

  • Multiplayer programming with Photon
  • Round-logic for a card game similar to Triple Triad from Final Fantasy 8
  • Round-History implementation for player actions
  • Code improvement & refactoring
  • Project: The Dark Market - An Idle Horror Story

    2D, mobile Cold Theatre Studios
    effectively 6 months 1 developer, 1 artist, 1 writer, 1 producer
    Idle-Clicker

    An idle clicker mobile game. More experience with mobile development could be obtained.

  • Idle mechanics
  • Adding advertising
  • Save-load
  • Quest system
  • Achievements
  • And some more small projects covering 2D & 3D of development.
    Game Jam projects:
    https://isavii.itch.io/